Pieces of apps m’hearties…

    Pieces of apps m’hearties…

Selling your mobile app could not be simpler, you just send it over to your favourite App Store and it gets published to millions of eager consumers – it’s all part of the App Stores 30% revenue share. They take care of all the complex stuff such as secure app delivery and rights management etc.

Well, it appears that’s not the case and people with wooden legs, eye patches and hooks for hands are running riot over at the Apple AppStore. Breaking news already reveals two stories about mobile app piracy. First Mobile Entertainment reported that the creatively titled iPhone developer “Smells like Donkey” revealed its Tap-Fu game saw piracy levels above 80% in its first week of availability. ME then reports that “Fishlabs” revealed its new Rally Master Pro 3D game for the iPhone has been hit by a 95% piracy rate on its first day of availability. I’m sure these initial reports will trigger more over the coming days.

So who should you trust to sell your apps? Well if it is an open system like Android, BlackBerry, Palm, Symbian or Windows Mobile simply sell your apps and content yourself – it’s actually quite simple to take control and reap the benefits – it really is the best way to maximize your sales. By integrating just once with a mobile billing provider like Bango your customers can easily buy using their mobile phone bill, credit card or PayPal internationally.


You will get paid promptly and reliably. As you’re a grown-up, you don’t have to ask Apple’s permission to sell your product, you decide the price point, you see real-time sales and revenue figures. Oh, did I say you get paid promptly and reliably? Some billing methods like credit card will pay you 80% or more of what your customer pays. Even some enlightened network operators will pay you 80% at some price points (thank you, UK carriers). Even if you can only collect 60% of what your customer pays, you will get paid…..that’s right, promptly and reliably. Try it!

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